Some would argue that it has yet to be bettered.įast forward to 2006, a few short months after I’d picked up the then new Xbox 360, and along came Bethesda with its follow-up to Morrowind, The Elder Scrolls IV: Oblivion. ![]() The sheer level of detail in that world was beyond anything else. There was no quest pop-up or marker to indicate where you should look, it was all done by the player. You could read a book about some ancient order, then trace its steps to actually discover sites that were still used by that order. However, the world itself and the way you could discover new quests and stories by physically exploring it was incredible. Physically witnessing a weapon make contact with an enemy, only for it to miss because some unseen numbers said so was quite difficult for me to enjoy. Personally, although Morrowind was my first experience with The Elder Scrolls back when it released on the original Xbox in 2002, I couldn’t quite get on with the way it fused real-time combat with a very stat-heavy, almost dice-rolling hit/miss system. ![]() You may scoff at that, but it’s hard to argue that Morrowind in particular changed the way we think about open worlds. The landscape of open world RPGs would be very different without Bethesda’s iconic series, with even titles like The Witcher 3 probably not existing in nearly the same way, if at all. Whether you were there from the beginning or your first experience of The Elder Scrolls was in the world of Online, it’s hard to deny its impact on the world of role playing games.
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