“While we were inspired by both the original and its sequel, Dead Space was never officially attached to the System Shock franchise in any capacity.”ĭead Space’s art direction was iconic the moment the game launched. “System Shock is an undeniable classic, and part of a highly acclaimed EA-owned franchise that had gone dormant,” Condrey says. The comparisons were so strong that after Dead Space’s release, rumors surfaced that it originally began development as a System Shock sequel. System Shock was another influence for Dead Space based on its similar atmosphere and horror elements. “Initially, until we had a more developed prototype that people could play and experience for themselves, the creative northstar of ‘Resident Evil in Space’ and ‘survival-horror meets Alien’ captured the spirit of the art and design targets for the team,” Condrey says. “Within a short time, we had a playable prototype experience that began to capture the tension that would later become synonymous with Dead Space.” Resident Evil served as a major inspiration for the team, in both its early horror-focused forms and the later more action-focused format used in Resident Evil 4. “We started a new team with a small core of less than 15 developers and pitched the concept through several stages of EA’s greenlight process.” Condrey says.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |